Direction on Air Transat, a few years back.
Wednesday, September 27, 2017
Sunday, July 30, 2017
La Marche
Labels:
age,
black and white,
character,
design,
Dog,
drawing,
emotions,
guillaume blackburn,
illustration,
old,
spaceman willie,
walk
Thursday, May 11, 2017
Canyon Drive
A revamp of an old pitch we did at work with the help of Joe Bluhm as storyboard artist. At the time, I was in vacation and could only give an idea of the vision for the visuals.
I decided to give it my own touch to see where it could go.
I decided to give it my own touch to see where it could go.
Labels:
animation,
bike,
canyon,
design,
drive,
guillaume blackburn,
heat,
illustration,
Moto,
pascal blais studio,
retro,
ride,
spaceman willie,
style,
vapor wave
Friday, February 24, 2017
Sunday, November 27, 2016
Monday, September 26, 2016
Catching a Big Fish
I was at work, and didn't have much to do that day. I asked Carl, who was at the time sitting behind me, what i should draw. He said he really liked fishing, and that it would be cool if I drew a fisherman catching a really big fish. I did a very very bad sketch, then worked at it, then turned it down because I was not satisfied with the direction. We are now a couple years later, during which I tried to approach it a third time but still couldn't get it to where I wanted to. In the midst of another project that seems to take an eternity to complete, I decided to take a break and do something that I knew I could complete in a short time period. So here it is, Catching a Big Fish.
Labels:
art,
big fish,
boat,
fish,
fishing,
graphic,
guillaume blackburn,
illustration,
retro,
spaceman willie,
water
Monday, July 11, 2016
March-Study
Labels:
brush,
cosmos,
design,
guillaume blackburn,
illustration,
painting,
space,
spaceman willie,
study
Saturday, January 16, 2016
Leaving Deck
Unfinished idea. I've got a lot of unfinished ideas.
You'll recognize Willie, maybe. Maybe I should put a lightning bolt on his face or something...
You'll recognize Willie, maybe. Maybe I should put a lightning bolt on his face or something...
Labels:
guillaume blackburn,
sci fi,
space,
space ship,
spaceman,
spaceman willie,
stars,
universe
Saturday, November 7, 2015
Mars 1.0
Those old video games, which the cover art and instruction booklet reminded the pixel art of the game. Illustration inspired by a game in development my brother is working on. It might see the light of day eventually. Cross fingers.
Labels:
8 bits,
deco,
googie,
guillaume balckburn,
illustration,
mars,
retro,
space,
space age,
spaceman willie,
underground,
video game
Thursday, September 10, 2015
Are We Alone ?
Some rough shot ideas I had for a short animation.
The first 2 shots are more props and affects animation.
The last two shots, peaking in the cave and reaction close up, are more performance animation.
The color palette is pretty close to what I had in mind, but their placement isnèt quite there yet. The designs would be a little different. It's really my first draft.
The first 2 shots are more props and affects animation.
The last two shots, peaking in the cave and reaction close up, are more performance animation.
The color palette is pretty close to what I had in mind, but their placement isnèt quite there yet. The designs would be a little different. It's really my first draft.
Labels:
animation,
board,
flash light,
futur,
galaxy,
guillaume blackburn,
illustrations,
landing,
life,
planet,
rough,
space,
spaceman willie,
stars,
story
Monday, August 3, 2015
Wine?
I hadn't posted in a while, because I've been really really busy at work, Studio Pascal Blais, doing cool projects which I will eventually show. I am also trying to wrap up my first rough pass on a 70 pages comic which is an adaptation of a the novel Laurence, written by Carl Rocheleau. I'll sometime make a blog for the project. Meanwhile, check out Carl's professional pages for news on his writing.
Weird looking rich man, drinking wine.
Labels:
bourgeois,
capitalism,
capitalist,
carl rocheleau,
compte,
guillaume blackburn,
Laurence,
money,
pascal blais studio,
rich,
rough,
spaceman willie,
wine
Tuesday, March 10, 2015
Friday, February 6, 2015
Grafika 2015 Prize for Archambault Commercial
As a result of the great efforts of our teams at Pascal Blais Studio and at Syd Lee, we earned a prize for the Grafika 2015 contest for our Archambault commercial. The link to the prize description is below.
http://concours.infopresse.com/grafika/resultats#3f27bf15-f3f0-4851-90be-a1d2926d781c
Monday, December 22, 2014
Wednesday, October 8, 2014
My Work Displayed in Space Colonisation Research
This is s special post to inform all of you that my illustration Spaceman Willie: Saturn Lunch Time will be used in a live streaming event hosted by the NASA. Natasha Nicholson, a post graduate student at the University of Edinburgh, will be presenting research in the evolution of bacterias in low gravity, which could play an important role in maned missions outerspace, including the colonisation of other worlds.
The link to the live stream
http://astrobiology.nasa.gov/articles/2014/9/15/follow-abgrade-2014-live-on-saganet/
The link to my illustration
http://www.guillaumeblackburn.com/wp-content/uploads/2011/11/SpacemanWillie_SaturnLunch.png
The link to the live stream
http://astrobiology.nasa.gov/articles/2014/9/15/follow-abgrade-2014-live-on-saganet/
The link to my illustration
http://www.guillaumeblackburn.com/wp-content/uploads/2011/11/SpacemanWillie_SaturnLunch.png
Saturday, September 6, 2014
Thursday, September 4, 2014
Saturday, August 30, 2014
The 7
Labels:
character,
cloud,
fan art,
FF7,
final fantasy,
guillaume blackburn,
shinra,
spaceman willie
Friday, August 29, 2014
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